Civic Media: Technology, Design, Practice
Civic Media: Technology, Design, Practice is an edited anthology to be published by MIT Press in Spring 2016. The book is organized in six sections and will feature contributions from leading international scholars exploring the intersection of media and civic life. Contributors include:
- Foundations + Theory - Peter Levine (Tufts University), Ethan Zuckerman (Massachusetts Institute of Technology), W. Lance Bennett (University of Washington)
- Play + Creativity - Henry Jenkins, Liana Gamber-Thompson (USC), Eric Gordon, Stephen Walter (Emerson College), Beth Coleman (University of Waterloo)
- Systems + Design - Beth Noveck (NYU), Sarah Williams (Massachusetts Institute of Technology), Marcus Foth (Queensland University of Technology), David Karpf (George Washington University)
- Learning + Engagement - Renee Hobbes (University of Rhode Island), Paul Mihailidis (Emerson College), Roman Gerodimos (Bournemouth University), Elizabeth Soep (Youth Radio)
- Community + Action - Molly Sauter (McGill University), Ceasar McDowell (Massachusetts Institute of Technology), Colin Rhinesmith (University of Oklahoma)
- Research + Funding - Joe Kahne, Benjamin Boyer (Mills College) Valerie Chang (MacArthur Foundation)
The book is anchored by a vision to better understand how digital media are fundamentally advancing or threatening the capacity of citizens across politics, activism, education, art, health, expression, games, and society writ large. The book collectively addresses the following questions: How are digital technologies being used to foster connections between citizens and formal and informal public institutions? What does citizenship look like in a networked age? Can technologies alter public processes, change the way people interact with government, and deepen engagement with public life? Can they threaten democracy by providing more efficient mechanisms of monitoring and control of citizens?
The goal of the book is to reach across traditional disciplines, including sociology, policy, urban planning, political philosophy, computer science, communications and art, to identify an emerging field of knowledge and practice that has shared problems, methodologies and theories.